Skip to content
Discord(new tab)
Store

Language

Join the Discord

Game content is shown in French, as in game.

Les Cales Noyées

Lv. 8 to 123 rooms1 to 4 players≈ 4 min 30 (the team's time)

The loading screen of Les Cales Noyées, as it appears in game.

Before you go in

The key

Clé de la Trappe

Each player needs one, taken at the entrance. It's forged with the Forgeron profession, from level 5.

The recipe
Lingot de grisefer× 2
Éclat de carapace× 8
Pince ébréchée× 4
Chair saumâtre× 2
Braise errante× 7
Mèche vive× 1

The entrance lets you in from level 6. The dungeon is built for levels 8 to 12.

The entrance

The entrance from above: the Fracture's turquoise eye at the bottom of the quicksand.

Where: L'Épave du Solmarre

On the beach by the wreck, the sand spins into a funnel. At the bottom glows the Fracture's turquoise eye. When you launch, the funnel speeds up and swallows you, spinning.

In front of the entrance, a hologram tells you whether you have your key. Right-click the entrance and you're ready. Once the whole group is, the leader presses the “Lancer” button: you're pulled in together, and the dungeon's loading screen covers the trip.

The descent

The rooms, in order, and the monsters guarding them.

  1. Room 1

    La Cale Noyée

  2. Room 2

    L'Entrepont

  3. Room 3

    Le Pont de l'Ancre

    The boss: Boscoff

The closed hatch, up close: the middle hasp and its brass rings.
You climb onto Le Pont de l'Ancre through a hatch. Its panels lift in one go, and seawater runs through the seam.
  • A room's door closes once the whole group is inside, or 30 s after the first one: a straggler never holds anyone up.
  • Room cleared: a recap shows what you earned. Items go into your pouch, which waits for you at the final chest.
  • Then gold arrows light up on the floor all the way to the next room.

The boss

Lv. 12 Boscoff

Its reinforcements

It calls in reinforcements when it arrives, then again when it changes phase. A wave counter shows at the top of the screen.

Phases 1 and 2

The final chest

The Captain's chest open, seen from above: a bed of gold and turquoise shards.
The Captain's chest, banded in verdigris copper, with an anchor for a lock.

Once the boss and its reinforcements are down, the chest rises from the floor. The first click opens it for the whole group; otherwise it opens on its own. Your items come out one by one, from the most common to the rarest, and your pouch from the rooms comes with them. Then the exit portal lights up.

Anyone who didn't hit a single monster gets no share.

If the whole group falls

A player who falls waits behind the barrier. If the whole group falls, the dungeon throws you out: the key is lost, but what you earned in finished rooms stays yours. Disconnected, you keep your spot for 10 minutes.

Discord(new tab)