The world
The first land of Fraktal opens for the beta: Arkendis, its fields, its harbour and its castle.

By day, above the Gate of HonourArkendis in numbers
- 1–15levels
- 29territories, including 16 in the city, 9 in the wild, 2 on the heights and 2 at the dungeon entrances
- 15landmarks, including 2 dungeons, 3 workshops, 3 gates, the Bank and the Auction House
On the way
The compass and the map
At the top of the screen, the compass slides with your gaze and lights up the landmarks you have found; in a dungeon it goes quiet and leaves its place to the dungeon banner. At the top right, the round minimap shows the streets around you, the Bank and the Auction House included, and
/exploration cartehides it or brings it back.The Veil (le Voile)
At the edge of the world, a violet mist turns cyan: beyond it, the Fracture has eaten everything. Push on anyway, and it sets you back on this side, you and your boat.
Music
5 pieces: Arkendis, the Fields, the Coast, the dungeons, and the Awakening. The music changes when you enter another place, with 30 to 45 seconds of silence between two plays.
/musiqueturns it off, for you alone.
The Fracture
Four hundred and forty-two years ago, eight kingdoms swore never to take anything from the sky. One by one, from east to west, they gave in, and each time the Vault cracked open above the one who had taken. Arkendis, at the far west, was the last to hold out, until the evening its Crown, buried in debt, sold its sky at auction.
For seven years now, crystal has fallen on the city and made it rich. The foundries never sleep, the auction house overflows, and beyond the walls the crystal has taken everything it touched at its word: the Solmarre, whose captain swore it would never sink, has never sunk. The Crown is calling for the Awakened, those the crystal marked with gold without finding anything to take. You are one of them.
In game





The world map
Arkendis is the only open land. The seven others wait under the mist.

Discord


