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The world

The first land of Fraktal opens for the beta: Arkendis, its fields, its harbour and its castle.

The Vault at night, straight up: the cyan and violet rift crosses the whole sky between the crystal panes.
The sky above the Gate of Honour in broad daylight: the thin lines of the Vault's panes above the battlements.By day, above the Gate of Honour
The Vault, the cracked crystal sky, can be seen in game. By day, its panes draw thin lines above the Gate of Honour; at night, the rift lights up from one edge of the sky to the other.

Arkendis in numbers

  • 1–15levels
  • 29territories, including 16 in the city, 9 in the wild, 2 on the heights and 2 at the dungeon entrances
  • 15landmarks, including 2 dungeons, 3 workshops, 3 gates, the Bank and the Auction House

Every territory and landmark

On the way

  • The compass and the map

    At the top of the screen, the compass slides with your gaze and lights up the landmarks you have found; in a dungeon it goes quiet and leaves its place to the dungeon banner. At the top right, the round minimap shows the streets around you, the Bank and the Auction House included, and /exploration carte hides it or brings it back.

  • The Veil (le Voile)

    At the edge of the world, a violet mist turns cyan: beyond it, the Fracture has eaten everything. Push on anyway, and it sets you back on this side, you and your boat.

  • Music

    5 pieces: Arkendis, the Fields, the Coast, the dungeons, and the Awakening. The music changes when you enter another place, with 30 to 45 seconds of silence between two plays. /musique turns it off, for you alone.

The Fracture

Four hundred and forty-two years ago, eight kingdoms swore never to take anything from the sky. One by one, from east to west, they gave in, and each time the Vault cracked open above the one who had taken. Arkendis, at the far west, was the last to hold out, until the evening its Crown, buried in debt, sold its sky at auction.

For seven years now, crystal has fallen on the city and made it rich. The foundries never sleep, the auction house overflows, and beyond the walls the crystal has taken everything it touched at its word: the Solmarre, whose captain swore it would never sink, has never sunk. The Crown is calling for the Awakened, those the crystal marked with gold without finding anything to take. You are one of them.

In game

The harbour of Arkendis, its boats, the castle behind and the mountains.
The harbour of Arkendis, its boats, the castle behind and the mountains.
The castle of Arkendis and its roofs, seen from above.
The castle of Arkendis and its roofs, seen from above.
The Gate of Honour, seen from the ground.
The Gate of Honour, seen from the ground.
A marsh and its lanterns, seen from the sky.
A marsh and its lanterns, seen from the sky.
Wheat fields and their crop rows.
Wheat fields and their crop rows.

The world map

Arkendis is the only open land. The seven others wait under the mist.

Arkendis is the only open land. The seven others wait under the mist.
Arkendis

Lands to come

  • A land to come, still unnamed.
  • A land to come, still unnamed.
  • A land to come, still unnamed.
  • A land to come, still unnamed.
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