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Game content is shown in French, as in game.

La Prévôté

Lv. 13 to 154 rooms1 to 4 players≈ 6 min (the team's time)

The loading screen of La Prévôté, as it appears in game.

Before you go in

The key

Clé de la Prévôté

Each player needs one, taken at the entrance. It's forged with the Forgeron profession, from level 12.

The recipe
Lingot de grisefer× 2
Lambeau de tabard× 12
Fer rongé× 6
Écho de serment× 2
Braise errante× 5

The entrance lets you in from level 11. The dungeon is built for levels 13 to 15.

The entrance

The entrance, open: the Fracture spins between the stone pillars.

Where: La Tour du Prévôt

At the foot of the tower stands a courthouse portal: two leaves of blackened oak, and between them the glowing violet Fracture. When you launch, the leaves swing open on a black chasm where the Fracture spins, and it pulls you in.

In front of the entrance, a hologram tells you whether you have your key. Right-click the entrance and you're ready. Once the whole group is, the leader presses the “Lancer” button: you're pulled in together, and the dungeon's loading screen covers the trip.

The descent

The rooms, in order, and the monsters guarding them.

  1. Room 1

    Les Pas Perdus

  2. Room 2

    La Salle des Requêtes

  3. Room 3

    La Chambre des Serments

  4. Room 4

    Le Prétoire

    The boss: Le Prévôt

A lowered portcullis, from the front: the golden Scales in the middle of the grid.
Here every room closes behind an iron portcullis stamped with the Scales. It rises in one movement, then drops with all its weight behind the group.
  • A room's door closes once the whole group is inside, or 30 s after the first one: a straggler never holds anyone up.
  • Room cleared: a recap shows what you earned. Items go into your pouch, which waits for you at the final chest.
  • Then gold arrows light up on the floor all the way to the next room.

The boss

Lv. 15 Le Prévôt

Its reinforcements

It calls in reinforcements when it arrives, then again when it changes phase. A wave counter shows at the top of the screen.

The final chest

The Registry chest open, seen from above: a bed of gold and golden shards.
The Registry chest, edged in gold, shut with two padlocks and a seal.

Once the boss and its reinforcements are down, the chest rises from the floor. The first click opens it for the whole group; otherwise it opens on its own. Your items come out one by one, from the most common to the rarest, and your pouch from the rooms comes with them. Then the exit portal lights up.

Anyone who didn't hit a single monster gets no share.

If the whole group falls

A player who falls waits behind the barrier. If the whole group falls, the dungeon throws you out: the key is lost, but what you earned in finished rooms stays yours. Disconnected, you keep your spot for 10 minutes.

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